It has been so long since I went to sketch the animals at Artis! I was very rusty and only produced a couple pages which I wasn’t satisfied with. But I decided to try a quick paintover with the Cintiq, using photo ref for a color palette, and I think I was able to resurrect them a bit, at least.
He noticed that while people were ready to make use of men who excelled at eloquence and intellectual power, they still looked on them with suspicion and constantly strove to humble their pride or to detract from their reputation.
Nicias, therefore, did his best to evade any difficult or lengthy enterprise; whenever he served as general he played for safety, and if he was successful, as he naturally often was under these conditions, he never claimed credit for any foresight, or energy, or courage on his part, but thanked his good fortune for everything and gave the glory to the gods, being well content to sacrifice his reputation in order to escape envy.
In this way he proved that rhetoric, in Plato’s phrase, is the art of working upon the souls of men by means of words, and that its chief business is the knowledge of men’s characters and passions which are, so to speak, the strings and stops of the soul and require a most skillful and delicate touch.
The secret of Pericles’ power depended, so Thucydides tells us, not merely upon his oratory, but upon the reputation which his whole course of life had earned him and upon the confidence he enjoyed as a man who had proved himself completely indifferent to bribes.
I’m very proud of these MP levels I worked on in Killzone 3. Not only did I get to contribute a lot on them from first pass to polish and optimization, but I also really enjoyed playing them!
This is the first game I’ve worked on that I found myself playing my own levels online at home. Even a couple years after it was released, I’d still start up KZ3 every so often and go back to these. (Maybe I liked the homefield advantage.)
The Operations mode in Killzone 3’s multiplayer introduced story-driven gameplay that converted and divided a multiplayer level into stages. Each stage had time-driven goals that required effective teamwork from each faction.
This mode was inspired by similar modes in Battlefield and Enemy Territory. It added a lot of complexity to each level and was very challenging to play. I absolutely loved it, but unfortunately it was deemed to expensive and niche. After it was produced for 4 of the levels, no more Operations modes were added to any of the KZ3 DLC, as was originally hoped. It’s a shame; for me this was the most enjoyable and innovative feature of Killzone 3. And I could see it evolving even further.
Although I worked on the Environment Art for MP01 (Corinth Highway), MP05 (Frozen Dam), MP06 (Akmir Snowdrift), and MP07 (MAWLR Graveyard)- the four levels with Operations mode- I am particularly proud of MP6 and MP7. On these levels, I had the most ownership and responsibility, and really got to build and polish them the way that I wanted, all the way to completion.
Here are some videos that show off the Environment Art, the fun gameplay, and the progression of these four maps in Operations mode: